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In The Beginning
- A Short History of Geometry
(Dan Sunday, softSurfer)
- a select subset of geometry links into the St
Andrews Archive.
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History of Mathematics Archive (Univ of St Andrews, Scotland)
- a great site with many informative biographies
of famous mathematicians.
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Mesopotamian Mathematics (Duncan Melville, St. Lawrence Univ)
- excellent site covering Sumerian and Babylonian
mathematics
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The Origins of Greek Mathematics (Don Allen, Texas A&M Univ)
- terrific summary of historical evidence about the
origin of geometry. Includes excellent overviews of the main
schools of Greek mathematics.
- The
Era of Greek Mathematics (Tan Kok Hui, Singapore)
- another short overview of the principal Greek geometers
and their discoveries.
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Ancient Greek Mathematics (Don Allen, Texas A&M Univ)
- an outstanding collection of essays about Greek
geometry from Thales to Pappus.
- Introduction to the
Works of Euclid (Donald Lancon)
- an interesting essay summarizing Euclid's Elements.
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Euclid's Elements (David Joyce, Clark University)
- an interactive site with dynamic applets of the
propositions in all 13 Books of Euclid.
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Archimedes (Chris Rorres, Drexel Univ)
- a comprehensive site about the greatest of the Greek geometers.
-
Vatican Mathematics Exhibit (U.S. Library of Congress, 1993)
- has images of many Greek math and astronomy
manuscripts from the Vatican library.
-
Mathematicians of the 17th and 18th Centuries (David Wilkins,
Trinity College, Dublin)
- biographies of the major mathematicians (Descartes,
Fermat, Pascal, Euler, Monge, etc) and many of their less well-known
contemporaries.
- Georg
Friedrich Bernhard Riemann (David Wilkins, Trinity College, Dublin)
- the life and papers of Riemann, with translations of
his "On
the Hypotheses which lie at the Bases of Geometry", and "On
the Number of Prime Numbers less than a Given Quantity" with the
celebrated "Riemann Hypothesis".
-
History of Math (by Region) (David Joyce, Clark Univ)
- overviews of math history in selected regions: Babylonia, Egypt,
China, Greece, India, Arabian, Japan, and Europe from ancient times to
the middle ages. There is an excellent timeline of
Chinese
math.
- Math
Archives - History of Math (Univ of Tenn, Knoxville)
- has many links to sites about the history of mathematics.
- Websites
relevant to the History of Mathematics (David Wilkins, Trinity
College, Dublin)
- more links to sites about the history of mathematics.
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Recent Reports
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Bibliographies
- ResearchIndex [formerly:
CiteSeer] (NEC Research Institute)
- a free public scientific literature digital library
with over 4 million citations mostly in computer science and the
physical sciences. Excellent keyword search capability yields
lists of references, cross-references, and graphs of publication years.
The full text of many papers, especially recent ones, is available
online for downloading. Very useful.
- Computational
Geometry Community Bibliography (McGill Univ, Montreal)
- a Web interface to access Bill Jones' (Univ of
Saskatchewan) Geometry Literature Database bibliography with over 13,000
references about computational geometry. The complete database can
be downloaded from the
geombib FTP site.
- Computing
Research Repository (CoRR) (Los Alamos)
- a archive of e-print papers in computational
geometry.
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CompGeom (Bell Labs)
- an electronic library (netlib) at Bell Labs for
computational geometry that includes software, bibliographies, and
mailing lists.
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Computational Geometry Bibliographies (Univ Illinois Urbana)
- a list of bibliographies specific to
computational geometry compiled by Jeff Erickson.
- ACM
SIGGRAPH Bibliography
- a Web interface to over 19,000 references in
the field of computer graphics.
- ACM Digital Library
- online searchable access to all ACM
journals and conference proceedings.
- The Collection of
Computer Science Bibliographies
- a bibliography of computer science
bibliographies with over 1,000,000 references in all. Includes a
search engine spanning all listed bibliographies.
- DBLP: Digital Bibliography &
Library Project (Univ of Trier, Germany)
- bibliographic search information on major computer science journals
and proceedings. It indexes more than 250000 articles.
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Who's Who
-
Computational Geometers (Jorge Urrutia, Univ of Ottawa, Canada)
- a list of computational geometers with links to lists
of their publications.
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Computational Geometry on the WWW (Guilherme Pinto, UNICAMP,
Brasil)
- a list of computational geometers with links to
their home pages.
- People
(Ileana Streinu, Smith College, MA)
- another list of well known computational geometers with links to their
home pages.
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Centers
- The Center for
Geometric Computing
- a collaboration of 3 Universities, this is a
long-range coordinated effort aimed at facilitating technology transfer
from computational geometry to relevant applied fields.

at Brown Univ (Franco Preparata
and Roberto Tamassia)

at Duke Univ
(Pankaj Agarwal and Jeffrey Vitter)

at Johns
Hopkins (Mike Goodrich and Rao Kosaraju)
- now called "The
Center for Algorithm Engineering".
- The Geometry
Center (Univ of Minn)
- this used to be a significant center of
computational geometry work from 1991-1998 when it lost its funding, and
it is now closed with no staff. Only this web site continues as a
repository for much of the materials and projects generated by this
center.
- The Graphics
and Visualization Center (Brown, Caltech,
Cornell, UNC, and Utah)
- an NSF Science and Technology Center founded in
1991. It is comprised of 5 Universities, and supports multi-site
collaboration of research in graphics visualization.
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General Information
-
Graphics
Algorithms FAQ (2001, edited by Joseph O'Rourke)
- with over 80 contributors, this is a large collection of information
about basic geometry algorithms used in computer graphics. There
are lists of essential books, web links, and detailed descriptions of
many frequently used computations. This monitored FAQ is updated
and reposted monthly to the comp.graphics.algorithms newsgroup.
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Computational Geometry on the Web (Godfried Toussaint, McGill Univ,
Canada)
- an outstanding site by a first rate computational
geometer with lots of interesting material and links.
- Geometry in
Action (David Eppstein, UC Irvine)
- an outstanding site oriented to showing how
theory gets applied in the real world. Has many links for
applications of computational geometry to: design and manufacturing,
graphics and visualization, information systems, medicine and biology,
physical sciences, robotics, and other applications.
- The Geometry
Junkyard (David Eppstein, UC Irvine)
- an entertaining recreational site with a large
collection of web links, lecture notes, research excerpts, papers,
software, problems, and other stuff related to discrete and
computational geometry.
- Computational
Geometry Pages (Jeff Erickson, Univ Illinois Urbana)
- this is an exceptional site with many links to
geometry resources on the web.
- Paul Bourke's
Personnal Pages (Paul Bourke, Swinburne Univ, Australia)
- an interesting site with lots of material related to
computational geometry and computer graphics, including many basic and
advanced algorithms. Good material on 3D formats and terrain
modeling.
- Real-Time Rendering
Resources (Tomas Moller & Eric Haines)
- the site for the author's book
Real-Time Rendering.
Contains many links to sites concerning the wide range of topics covered
in the book, such as: Visual Appearance, Special Effects, Speed-Up
Techniques, Polygonal Techniques, Intersection and Collision Testing,
Game Programming, and more.
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Software
-
Graphics Gems Repository (Eric Haines, ACM)
- the official on-line repository for the
downloadable code from the
Graphics Gems series of books.
- ACM
TOG Software (Eric Haines, ACM)
- a collection of links to sites with computer
graphics, visualization, and geometry software.
- Magic
Software (David Eberly)
- free source code for many fundamental 2D and 3D computer graphics
algorithms. This code repository has been accumulating since 1991,
and is very high quality.
- GameDev.Net (Kevin Hawkins)
- is an extensive site covering all aspects of game
development and programming. The
Resource Library has
many interesting subwebs, such as:
*
Graphics Algorithms with tons of useful material including articles about geometry algorithms.
*
Math and Physics with articles
and tutorials about constructs/models used in game programming.
*
OpenGL with articles and code
specific to the powerful OpenGL graphics drawing API.
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Computational Geometry in C
(Joseph O'Rourke, Smith College)
- the site for O'Rourke's book
Computational Geometry in C with downloadable code (in C and
Java) for 11 of the algorithms.
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The Stony Brook Algorithm Repository
(Steve Skiena, SUNY Stony Brook)
- the official collection of algorithms (over 70
total with 39 for geometry and graph theory) from his book
The Algorithm Design Manual.
- 3D Object
Intersection (Eric Haines & Tomas Moller, ACM)
- maintains a matrix of known algorithms for 3D
intersections between many computer-graphics geometric objects: rays,
planes, spheres, cylinders, cones, triangles, bounding boxes, frustums,
and polyhedra.
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Directory of Computational Geometry Software (Nina
Amenta)
- for the former Geometry Center (Univ of Minn),
this site contains lots of good links to free computational geometry
software. Unfortunately, it hasn't been updated since Jan 1997.
- CGAL (Univ
Utrecht, Netherlands)
- the "Computational Geometry Algorithms Library"
(CGAL) is a collaborative C++ software library of geometric data
structures and algorithms. It is free for academic research and
teaching, but requires a license for commercial use. There is an
online-manual. CGAL
can work
with the LEDA data structures.
- LEDA
(Max-Planck-Institut, Germany)
- the "Library of Efficient Data types and
Algorithms" (LEDA) is now a commercial product obtained from
Algorithmic Solutions.
It is no longer free, but academic researchers only pay a small fee
compared to commercial users. LEDA is highly rated by
computational geometers, and there is a large (1018 page) book,
Leda : A Platform for Combinatorial and Geometric
Computing, describing how to program
with it. There is an
online-manual that can also be downloaded.
- Wykobi (Arash Partow, Australia)
- a free open-source "extremely efficient, robust and simple to use C++
2D/3D oriented computational geometry library". Softsurfer has not fully
tested this library, but it appears promising. And its free!
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Math
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